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Archive for April, 2010

Lawbots

Hello!

My next couple posts will tell you more about “Bossbots”, “Lawbots”, “Cashbots”, and “Sellbots”…

LAWBOTS…

Master of both the frivolous lawsuit and the threatened legal action, Lawbots are cold-blooded machines with a thing for rules. They are found most often on Loopy Lane in Toontown Central and Maple Street in Daisy Gardens.

Different Cogs…

Bottomfeeder

Lowest Level – 1   Highest Level – 5

Common Attacks (Level cog – Damage done by cog)…

Rubber Stamp, 1 – 2, 2 – 3, 3 – 4, 4 – 5, 5 – 6

Shred, 1 – 2, 2 – 4, 3 – 6, 4 – 8, 5 – 10

Water Cooler, 1 – 3, 2 – 4, 3 – 5, 4 – 6, 5 – 7

Pickpocket, 1 – 1, 2 – 1, 3 – 2, 4 – 2, 5 – 3

Bloodsucker

Lowest Level – 2   Highest Level – 6

Common Attacks (Level cog – Damage done by cog)…

Red Tape, 2 – 2, 3 – 3, 4 – 4, 5 – 6, 6 – 9,

Withdrawal, 2 – 6, 3 – 8, 4 – 10, 5 – 12, 6 – 14,

Liquidate, 2 – 2, 3 – 3, 4 – 4, 5 – 6, 6 – 9,

Double Talker

Lowest Level – 3   Highest Level – 7

Common Attacks (Level cog – Damage done by cog)…

Rubber Stamp, 3 – 1, 4 – 1, 5 – 1, 6 – 1, 7 – 1,

Bounce Check3141516171,

Buzz Word, 3142536576,

Double Talk, 3 – 6, 4 – 6, 5 – 9, 6 – 13, 7 – 18,

Jargon, 3 – 3, 4 – 4, 5 – 6, 6 – 9, 7 – 12,

Mumbo Jumbo, 3 – 3, 4 – 3, 5 – 4, 6 – 5, 7 – 5,

Ambulance Chaser

Lowest Level – 4   Highest Level – 8

Common Attacks (Level cog – Damage done by cog)…

Red Tape, 4 – 658, 6 – 12, 7 – 15, 8 – 19,

Hang up, 4 – 2, 5 – 3, 6 – 4, 7 – 5, 8 – 6,

Shake, 4 – 4, 5 – 6, 6 – 8, 7 – 12, 8 – 15, (Attacks all toons)

Back Stabber

Lowest Level – 5   Highest Level – 9

Common Attacks (Level cog – Damage done by cog)…

Guilt Trip, 5 – 8, 6 – 11, 7 – 13, 8 – 15, 9 – 18,

Restraining Order, 5 – 6, 6 – 7, 7 – 9, 8 – 11, 9 – 13,

Finger Wag, 5 – 5, 6 – 6, 7 – 7, 8 – 8, 9 – 9,

Spin Doctor

Lowest Level – 6   Highest Level – 10

Common Attacks (Level cog – Damage done by cog)…

Quake, 6 – 8, 7 – 10, 8 – 12, 9 – 14, 10 – 16, (Attacks all toons)

Paradigm Shift, 6 – 9, 7 – 10, 8 – 13, 9 – 16, 10 – 17, (Attacks all toons)

Spin, 6 – 10, 7 – 12, 8 – 15, 9 – 18, 10 – 20,

Write Off, 6 – 6, 7 – 7, 8 – 8, 9 – 9, 10 – 10,

Legal Eagle (Only found in Cog Buildings)

Lowest Level – 7   Highest Level – 11

Common Attacks (Level cog – Damage done by cog)…

Pecking Order, 7 – 12, 8 – 15, 9 – 17, 10 – 19, 11 – 22,

Jargon, 7 – 9, 8 – 9, 9 – 11, 10 – 13, 11 – 15,

Legalese, 7 – 11, 8 – 13, 9 – 16, 10 – 19, 11 – 21,

Big Wig (Only found in Cog Buildings)

Lowest Level – 8   Highest Level – 12

Common Attacks (Level cog – Damage done by cog)…

Powertrip, 8 – 10, 9 – 11, 10 – 13, 11 – 15, 12 – 16, (Attacks all toons)

Finger Wag, 8 – 13, 9 – 15, 10 – 17, 11 – 19, 12 – 21,

Throw Book, 8139 1510 1711 1912 21,

LAWBOT HQ…

The Lawbots are manipulating the Toontown legal system with Cog rulings! It’s time for Advanced Toons to throw the book at these Cogs by defeating their boss, the Chief Justice, and preventing the Lawbots from stacking juries in the Cogs’ favor!

The Toon Council has decreed that Toons should proceed with the utmost caution while invading Lawbot HQ. Therefore, the following elevator minimum Laff point requirements have been instituted to ensure the general safety of the Toon population.

Your Lawbot disguise…

Once Advanced Toons have completed the Donald’s Dreamland ToonTasks, they will be asked to visit Toon scientist Professor Flake at the Precipitation Foundation on Polar Place. Toon HQ has coordinated with Flake — who has gathered and analyzed an enormous collection of Cog suit parts, specifically of the Lawbot variety … to exchange Lawbot suit parts for help on a new research project. Be warned, once you start the ToonTasks to complete your Lawbot suit, you will not be able to stop the tasks until you have completed your suit.

Up to five Laff Points can be earned with Lawbot promotions. To earn a promotion and get your day in court with the Lawbot Chief Justice, Toons must defeat Lawbots to acquire Jury Notices. Like with the other Cog Headquarters, defeating Lawbots anywhere will earn Jury Notices, but more Jury Notices are earned by defeating Lawbots in the District Attorney’s office.

Lawbot Promotion Chart

Bigwig Promotion Chart

District Attorney’s Office…

Inside the DA’s office, clerks are hard at work issuing Jury Notices to Cogs. Toons are asked to sneak into the DA’s office and recover Jury Notices without being detected by gigantic Goons, searchlights, and lasers. There are four elevators leading to different floors – the higher floors are more difficult and issue more Jury Notices than the lower floors.

Lasers can be disabled by solving the puzzle, but watch out! One wrong move can awaken the virtual Skelecogs. Solve the puzzle correctly and get a Toon-Up!
Toon Tip: Virtual Skelecogs do not earn experience – it is never in a Toon’s best interest to awaken them!

The Courthouse and Chief Justice Battles…

Once you have completed your Lawbot suit and have earned enough Jury Notices for a promotion, you are ready to team up with seven other disguised “Public Defender” Toons to combat the Chief Justice on his turf … in the courtroom.

Battle waves of Lawbots as the Chief Justice taunts you with legalese before heading into jury selection. These Cogs play dirty and have Lawbots on call ready to fly in and sit on a jury at any time. Luckily, Toons come equipped with cannons and Shopkeeper Toons ready to fill the jury box – as long as they are shot into one of the empty seats. If a seat is filled with a Cog juror, then try and knock him by replacing him with a Shopkeeper Toon! The more Shopkeeper Toons impaneled, the further the trial will be tipped in the Toons’ favor, which makes for an easier battle with the Chief Justice.

The Chief Justice trial is all about the Scales of Injustice – Toons must tip the scales in one direction while the Cogs try to tip it in the other. Toons obtain evidence from witnesses on the stand while Cogs seem to manufacture an unending supply of their own evidence. Watch out for the gigantic gavels blocking the witness stand! Cogs can stun Toons, and Toons can stun the Cogs, by flinging evidence at them. Win and the Chief Justice will sheepishly return to his chambers. Lose and suffer the sadness!

Rewards…

As reward for defeating the Chief Justice, the Toon Council and the Shopkeeper Toon Union have agreed to permit ADVANCED TOONS ONLY to issue a Cog Summons, luring Cogs into battle on Toon terms. Use this ability to help younger Toons defeat specific Cogs. The more Chief Justice battles won, the more powerful the summons get – until a full Cog invasion can be used to wipe out a large group of Cogs.

-Jvjanke (Blogger)

(Some of the words and photos are from http://toontown.go.com/help/players-guide/cogs)

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Bossbots

Hello!

My last post was about “Cogs”. My next couple posts will tell you more about “Bossbots”, “Lawbots”, “Cashbots”, and “Sellbots”…

BOSSBOTS…

They possess no real skills of their own, just the ability to push others around and stay on top! Bossbots are found everywhere, but are most easily tracked down on Barnacle Boulevard in Donald’s Dock and Walrus Way in the Brrrgh.

Different Cogs…

Flunky

Lowest Level – 1   Highest Level – 5

Common Attacks (Level cog – Damage done by cog)…

Pound Key, 1 – 2, 2 – 2, 3 – 3, 4 – 4, 5 – 6

Shred, 1 – 3, 2 – 4, 3 – 5, 4 – 6, 5 – 7

Clip-on Tie, 1 – 1, 2 – 1, 3 – 2, 4 – 2, 5 – 3

Pencil Pusher

Lowest Level – 2   Highest Level – 6

Common Attacks (Level cog – Damage done by cog)…

Rub Out, 2 – 4, 3 – 5, 4 – 6, 5 – 8, 6 – 12,

Write Off, 2 – 4, 3 – 6, 4 – 8, 5 – 10, 6 – 12,

Fill With Lead, 2 – 3, 3 – 4, 4 – 5, 5 – 6, 6 – 7,

YesMan

Lowest Level – 3   Highest Level – 7

Common Attacks (Level cog – Damage done by cog)…

Rubber Stamp, 3 – 2, 4 – 2, 5 – 3, 6 – 3, 7 – 4,

Razzle Dazzle, 3141516171,

Synergy, 3445566878, (Attacks all toons)

Tee Off, 3343546575,

Micromanager

Lowest Level – 4   Highest Level – 8

Common Attacks (Level cog – Damage done by cog)…

Demotion, 4 – 658, 6 – 12, 7 – 15, 8 – 18,

Finger Wag, 4 – 4, 5 – 6, 6 – 9, 7 – 12, 8 – 15,

Fountain Pen, 4 – 3, 5 – 4, 6 – 6, 7 – 8, 8 – 10,

Brainstorm, 4 – 4, 5 – 6, 6 – 9, 7 – 12, 8 – 15,

Buzz Word, 445669712815,

Downsizer

Lowest Level – 5   Highest Level – 9

Common Attacks (Level cog – Damage done by cog)…

Canned, 5 – 5, 6 – 6, 7 – 8, 8 – 10, 9 – 12,

Downsized, 5 – 8, 6 – 9, 7 – 11, 8 – 13, 9 – 15,

Pink Slip, 5 – 4, 6 – 5, 7 – 6, 8 – 7, 9 – 8,

Sacked, 5 – 5, 6 – 6, 7 – 7, 8 – 8, 9 – 9,

Head Hunter

Lowest Level – 6   Highest Level – 10

Common Attacks (Level cog – Damage done by cog)…

Fountain Pen, 6 – 5, 7 – 6, 8 – 8, 9 – 10, 10 – 12,

Glower Power, 6 – 7, 7 – 8, 8 – 10, 9 – 12, 10 – 13,

Half Windsor, 6 – 8, 7 – 10, 8 – 12, 9 – 14, 10 – 16,

Head Shrink, 6 – 8, 7 – 10, 8 – 15, 9 – 18, 10 – 21,

Rolodex, 6 – 6, 7 – 7, 8 – 8, 9 – 9, 10 – 10,

Corporate Raider (Only found in Cog Buildings)

Lowest Level – 7   Highest Level – 11

Common Attacks (Level cog – Damage done by cog)…

7 – 12, 8 – 15, 9 – 18, 10 – 21, 11 – 24,

7 – 7, 8 – 8, 9 – 12, 10 – 15, 11 – 16,

7 – 10, 8 – 12, 9 – 14, 10 – 16, 11 – 18,

The Big Cheese (Only found in Cog Buildings)

Lowest Level – 8   Highest Level – 12

Common Attacks (Level cog – Damage done by cog)…

8 – 8, 9 – 11, 10 – 14, 11 – 17, 12 – 20,

8 – 14, 9 – 16, 10 – 18, 11 – 20, 12 – 22,

BOSSBOT HQ…

Toon HQ searched high and low for the super-secret headquarters of the Bossbots. It turns out the Bossbots are hiding in their “ultra-exclusive” Country Club, playing endless games of golf. Now, it’s up to resourceful Toons to interrupt their games, while taking the fight all the way to the dreaded Bossbot C.E.O.! Toons can reach Bossbot HQ via Chip ‘n Dale’s MiniGolf — where a Cog-constructed tunnel has mysteriously appeared.

The Toon Council has decreed that Toons should proceed with the utmost caution while invading the Bossbot HQ Country Club. Therefore, the following golf kart minimum Laff point requirements have been instituted to ensure the general safety of the Toon population.

Your Bossbot disguise…

Advanced Toons can begin building their Bossbot disguise once they have completed their Donald’s Dreamland ToonTasks. To get started, visit Toon HQ where your first task will be to visit Shep Ahoy in Donald’s Dock in the All for Nautical shop, as he needs your assistance completing his Bossbot collection. This will be a true test of your Bossbot battling abilities, and we hope you don’t flunk! Be warned, once you start the ToonTasks to complete your Bossbot suit, you will not be able to stop the tasks until you have completed your suit.

Up to five Laff points can be earned with Bossbot promotions. To battle the C.E.O. for a promotion, Toons must defeat Bossbots to earn Stock Options. Toons can earn Stock Options by defeating Bossbots anywhere in Toontown — at a rate equal to the level of the defeated Bossbot. For example, defeating a level 3 Flunky will reward 3 Stock Options. Toons must defeat the C.E.O. to earn a promotion.

Bossbot Promotion Chart

Big Cheese Promotion Chart

The Country Club…

The Country Club is where Bossbots lounge around all day playing golf. There are three different Country Club golf courses: The Front Three, The Middle Six, and The Back Nine – with 3, 6 and 9 holes respectively. Toons can choose which course to enter and disrupt the Cog’s golf games, provided they meet the minimum Laff requirement.

While the Bossbot Country Club is a dangerous place, Toons should be extra careful as Toon HQ has confirmed the existence of upgraded Cogs within Bossbot HQ. These “version 2.0” Cogs are extremely dangerous – when a Toon defeats a v2.0 Cog, they then have to fight their skeleton! Better stock up on gags, as these Cogs are tough.

Once you have chosen a Bossbot golf course, your first challenge is the mole infested teeing grounds. To advance through, Toons must stomp on the evil red Cog moles, while avoiding the friendly brown moles, before the timer runs out. Should any Toons fail, they will lose 20 Laff points, and must try again.

After Toons tee off, they enter the Bossbot golf course fairway, which is a maze of dense foliage. Toons, being ever resourceful, turn this into a fun game by racing each other through the maze. The winner receives a full Toon-up, and any other Toons in their group who finish receive a 20 Laff point Toon-up. Lost Toons who do not complete the maze in time will automatically jump to the end, but they will lose 20 Laff points. Once past the fairway maze, Toons must defeat a group of Bossbot Cogs, even dreaded v2.0 Cogs, before advancing to the next challenge – the Bossbot putting green.

Toon Tip: Mazes have anywhere from 1 to 4 sections and are randomly rotated. Memorize each section to make navigation easier!

Toon Tip: If you reach a dead end, the camera will raise up so you can see more of the maze.

In true Cog fashion, the Bossbots have covered their putting green with evil Cog golf balls. Toons must defeat these Cog golf balls by solving a series of puzzles. This is accomplished by matching 3 or more golf balls of the same color, which causes those, and any connected golf balls, to fly off the golf green.

Toon Tip: Watch for “Wild golf balls” – multicolored balls which count as every color and make matching easier.

Toon Tip: Beware of “Explosive golf balls” – which instantly knock any balls they contact off of the board.

For each puzzle that is completed, the winning Toon earns a gag, and all other Toons in their group still playing will receive a bonus explosive golf ball. Once all the puzzles are solved, every Toon on that golf green receives a bonus gag and a Laff boost equal to the total seconds remaining on their timer. If all Toons fail to complete all puzzles on their golf green, each loses 20 Laff points.

Toon Tip: Toons work together to complete a single set of puzzles. If one Toon fails a puzzle by letting a ball reach them, another Toon may get a chance to complete that puzzle.

After the Toons have passed the putting green, they must face a group of Bossbots waiting to board their golf kart. Toons must defeat these Cogs so they can take the kart to the next round. At the end of every Country Club golf course, Toons must fight the Clubhouse President.

Bossbot Clubhouse and C.E.O. Battle

The “ultra-exclusive” Bossbot Clubhouse contains the toughest Cogs in all of Toontown – including upgraded v2.0 Cogs. Be sure that you have your Bossbot disguise and are ready for a promotion, along with a team of seven other disguised Toons – before entering this ominous building. The battle begins immediately upon arriving in the Clubhouse, where Toons must defeat a group of v2.0 Cog Waiters for their waiter suits. Upon defeating the Cog waiters, Toons don their new waiter Cog disguises and infiltrate the Banquet Hall.

Once inside, Toons will find themselves surrounded by Bossbots – hungry Bossbots – all waiting to be served dinner! Toons will need to play the part of Cog Waiters by feeding the hungry Cogs using the “food” from the conveyor belts, before the Cogs get too hungry. If they successfully feed each Cog 3 times, the dining Cog will explode. However, take too long to feed a hungry Cog and he will become angry. You will then have to start feeding him all over again. Once dinner is over, Toons will battle any remaining Cogs in waves from their tables.

When the C.E.O. discovers these waiters are actually Toons in disguise, he will spring into action. Now it’s time to take the fight to the big man himself! Toons can use seltzer bottles located on the banquet tables to damage the C.E.O. Since the C.E.O. loves golf so much, Toons can also give him a taste of his own “fun” by pelting him with golf balls to slow him down – which is your best bet at defeating this menace. As the golf balls hit the C.E.O., his treads will begin to turn red – as they become redder and the smoke coming from him matches the color of the golf balls, you know they’re working! As the C.E.O. is slowed by the barrage of golf balls his attacks are also slowed, reducing his damage to Toons.

Toon Tip: The C.E.O. will regain his speed over time if he’s not being constantly pelted by golf balls.

But the C.E.O. is no Flunky – he battled long and hard to get where he is today! In addition to pelting Toons with his own golf balls, he will try and flatten the banquet tables. If successful, they will become unusable for a short period of time, including any Toons standing on a table when flattened. Toons in need of a Toon-up can use the snacks from the conveyor belts, but if the battle goes on for too long, the C.E.O. might just put a stop to this Toon-up food supply.

Toon Tip: If you’re in need of a Toon-up, be sure to let other Toons with lower Laff points get the snacks first!

Toon Tip: Beware of the C.E.O.’s “Fore!” attack which will launch golf balls at everyone.

Rewards…

Toons who have braved the challenges of Bossbot HQ, and defeated the C.E.O. will earn Pink Slips as a reward. Use these to dispatch a Cog in battle, thus instantly dismissing the unfortunate Cog. The Toon Council has decreed that ONLY ADVANCED TOONS may fire Cogs via Pink Slips. To use one, press the “Fire” button in the Gag panel during a Cog battle. Earn more Pink Slips each time you defeat the C.E.O. to dismiss those pesky Cogs whenever your Toon desires!

-Jvjanke (Blogger)

(Some of the words and photos are from http://toontown.go.com/help/players-guide/cogs)

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Cogs

Hello!

My next post will be about “Cogs”…

COGS…

As any Toon will tell you, Cogs are nasty robots with NO sense of humor, who delight in crushing everything that makes Toons happy. Apart from Toon-taunting, the only things Cogs love are money, greed, and paperwork. There are four kinds of these awful machines: Sellbots, Cashbots, Lawbots, and Bossbots.

BATTLING COGS…

Causing a Cog to crack up is extremely satisfying for a Toon. But there’s more to battling Cogs than just tossing around a few gags. You’ll need a good strategy to build up your gag skills to take down Cog Buildings and, eventually, the massive Cog HQs.

How to Battle a Cog…

Run up to a Cog, and you’ll engage him in battle. It’s that easy! Well, maybe “easy” isn’t the best word…

First you’ll choose the gag you want to attack with from your Gag Battle Menu. Here are some things to keep in mind as you choose your gag:

Gags are always deployed in order from top to bottom of the gag battle menu. So if one Toon lays a trap and another Toon lures, the Cog will fall into the trap because it was laid first.

Order: 1st – Toon-up, 2nd – Trap, 3rd – Lure, 4th – Sound, 5th – Throw, 6th – Squirt, 7th – Drop

Throw, Squirt, and Sound gags will stun Cogs, making it easier to hit them with Drop gags.

If several Toons attack one Cog using gags from the same gag track, you get a damage bonus. After the gags hit and show their regular damage, the bonus amount is shown as a YELLOW number.

Sound gags will wake lured Cogs. It’s a good general rule not to use Sound on lured Cogs.

More than one trap laid for the same Cog will cancel all of the traps set out for that Cog.

The Battle Menu…

There are other things on your Gag Battle Menu besides your gags. What are they?

Run: If you think you’re in over your head, click RUN to head back to the nearest playground. If you run, you’ll lose any skill points you would have earned in that battle. If you are in a battle with other Toons and you run back to the playground, they’ll stay in the battle unless they decide to run too. You might want to tell the other Toons that you’re leaving, so they’re not caught by surprise! And remember, you can’t run from a battle in a Cog building.

SOS: Instead of choosing a gag to attack with, you can click the SOS button to ask for help. The SOS menu lets you choose which friend you want to call for help, including your Doodle. The SOS button becomes even more useful once you have defeated the Sellbot V.P. in Cog HQ, because it calls on special advanced Toons with very powerful gags and skills. Some of these Toons, like Professor Pete, will restock your gag supply, while others, like Clumsy Ned, will lend a hand by dropping pianos with near perfect accuracy. If you are really in a pinch, Madam Chuckle will Toon you up!

Note that you cannot send an SOS from inside a Cog building for a friend, but you can for your Doodle or any advanced Toon SOS you have earned.

Pass: Clicking on PASS lets you skip your turn. Since Cogs will attack the Toon who has done him the most damage, you are less likely to be attacked if you choose Pass. This is a good strategy in a group battle if your Laff points are dangerously low. Over-using this strategy is not recommended, as Toons who always pass in Cog battles will no longer receive ToonTask credit. To ensure you receive credit, be sure to participate in at least one round of each Cog battle that you are in. Also, the battle screen will let players know who is passing during a Cog battle.

Fire: The FIRE button is for Advanced Toons who have earned Pink Slips as a reward for braving the challenges of Bossbot HQ, and defeating the C.E.O. They are used to dispatch a Cog in battle, thus instantly dismissing the unfortunate Cog.

Battling with Friends…

Some battles are too tough for one lonely Toon. Up to four Toons can join any battle or enter a Cog building together. Up to eight Toons can battle a Cog Boss together in a Cog HQ.

Work together with other Toons by using gags from the same track on one Cog to get a damage bonus, such as: Throw, Squirt, and Sound gags … which are more powerful when more than one Toon uses them at the same time. Always consider the order gags are deployed when in battle and do your best to choose gags that will help the entire group. Some great strategies include:

Super Cog Combo – Four Toons vs. Two or more Cogs

One Toon chooses an all Cogs Lure. This will lure all of the Cogs and will keep them from attacking in the next round. Another Toon then targets one Cog to squirt, waking him from his lure. The other two Toons then choose Drop on the woken Cog. Proceed to the next Cog and do the same squirt/drop combo until they’re all defeated.

Building Buster – Four Toons vs. One high level Cog
One Toon chooses Trap, one chooses a single Cog Lure, and two choose Throw. Voila!

Laff Boost – Four Toons vs. One or more Cogs
Three Toons choose Toon-Up, one chooses Lure. This keeps the Cog from attacking the freshly Tooned-up Toons.

COG BUILDINGS…

The streets of Toontown are filled with friendly, colorful buildings that Cogs love to take over and turn into gray, scowling corporate monoliths. But you can take them back and make them Toony again!

But first, do a little recon. How tough is the building? Check out the lights above the elevator door … the more lights, the more floors … the more floors, the tougher the building. A few level 100 Toons have been known to try tackling a four-story building alone, but most come out sad and with all their gags in the hands of the Cogs. Call a few friends or join some new ones before getting on an elevator — you’ll need the help!

Who’s home? There are telltale signs of what kind of Cogs are in a building – the shape of the building itself, the badge inside the elevator, and the new name above the door. Also, if the elevator door is closed, that means Toons are already inside. You can tell what floor they are on by looking at the elevator lights.

Building Cogs…

Some Cogs can only be found inside buildings. The Bossbots known as the Corporate Raider and The Big Cheese, Lawbots Legal Eagle and Bigwig, Cashbots Loan Shark and Robber Baron, and Sellbots The Mingler and Mr. Hollywood only reside in the uppermost floors of Cog buildings. The taller the building, the more likely you are to find these exclusive Cogs.

Toon Tip: You can also find these exclusive Cogs in Cog HQs and sometimes they venture onto the streets of Toontown during a Cog invasion.

Stars and the Toon Platoon…

The Toon Platoon is made up of the top 10 currently online Toons who have rescued the most buildings in a single district of Toontown. Their names and the star they have earned are displayed on the blackboards inside Toon HQ. To get a star above your head, you have to earn points. One point is earned for each building floor you recover.

10 points = Bronze star
20 points = Spinning bronze star
30 points = Silver star
50 points = Spinning silver star
75 points = Gold star
100 points = Spinning gold star

If a building you rescued gets taken over by Cogs again, you lose credit for that building. Also, there is a different Toon Platoon in each district. If you switch districts, your points do not travel with you.

Do your best to earn your place among the bravest Toons in Toontown!

BOARDING GROUPS…

Boarding Groups provide players with an easy way to group with other players for entry into Cog HQs. A minimum of two Toons are required to form a Boarding Group, and players can create a group of either four or eight Toons to enter a Cog HQ elevator, depending on the elevator limit.

The following Cog HQ Elevators offer Boarding Groups:
Sellbot HQ
Sellbot Boss Battle Elevator
Front Entrance Elevator
Back Entrance Elevator

Cashbot HQ
Coin Mint Elevator
Dollar Mint Elevator
Bullion Mint Elevator
C.F.O. Battle Elevator

Lawbot HQ
Lawbot A Office
Lawbot B Office
Lawbot C Office
Lawbot D Office
Chief Justice Battle Elevator

Bossbot HQ
Front Three Golf Kart
Middle Six Golf Kart
Back Nine Golf Kart
C.E.O. Battle Elevator

How to Make a Boarding Groups…

When players are in a Cog HQ lobby, they can send invitations to other Toons to form a Boarding Group — provided the Toon is eligible for that Cog HQ. To create a Boarding Group, select a Toon and click the Invite button at the bottom of their Toon detail panel. The first player to send an invitation that is accepted by another Toon is designated as that group’s leader.

While any player in a Boarding Group can invite other Toons to join the group, a player cannot invite another Toon who is already part of an existing Boarding Group.

Once the group is created, the Boarding Group panel will become available on the left side of the screen. Depending on the Cog HQ lobby, either the four-player or the eight-player version of the Boarding Group panel will be displayed.

When the group is ready, the group leader can launch the Cog HQ elevator, and all Toons in the group will board together. Upon their arrival in the Cog HQ, the Boarding Group panel will disappear as the group has entered the HQ.

Please note: When you are part of a Boarding Group, you cannot use the Go To button to teleport to another Toon.

Boarding Group Panel…

Once a Boarding Group has been created, players can access the Boarding Group panel by clicking the blue button on the left side of the screen. This panel will display each group member’s name and status. Toons can be in a ready status displayed by a green “thumbs up” icon or a battle status (if they are currently engaged in a Cog battle) displayed by a red “pie” icon. A player can leave a Boarding Group by clicking the Leave button in the bottom right corner of the Boarding Group panel display. If the leader leaves the Boarding Group, the group is disbanded.

The Group Leader…

The Boarding Group leader has two functions:

1. The Boarding Group leader has the ability to load the group into the Cog HQ lobby elevator they are grouped for. This can be done in two ways:

A. The leader can send the group directly to their Cog elevator destination using the Go button in the group leader’s Boarding Group panel. This option is best suited for full Boarding Groups who are ready to enter a Cog HQ.

B. The leader can also jump directly into the elevator, in which case, the whole group jumps into the elevator along with the leader. This option is best suited for Boarding Groups that have any open slots they would like filled by Toons that are not part of their group.

2. The Boarding Group leader can remove a Toon from the group. To do so, select the Toon and click the Remove button (kick symbol) on their Toon detail panel. Once a Toon has been removed by the leader, they can only be re-invited to that Boarding Group by that same leader.

Once the group has boarded an elevator, members cannot leave the Boarding Group, and only the leader has the option of hopping off. If the leader decides to hop off, the whole Boarding Group hops off too. The leader cannot board an elevator if a member of the group is in a battle, and the leader will have to either wait for the battle to finish to board the group into an elevator, or remove the player from the group, and find a replacement. A player can leave the Boarding Group at any time until the leader boards the elevator.

-Jvjanke (Blogger)

(Some of the words are from http://toontown.go.com/help/players-guide/cogs)

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Hello!

My next couple of posts will be about the world of Toontown. Last, I’ll talk about “Chip N’ Dale’s Acorn Acres”…

Chip N’ Dale’s Acorn Acres…

Chip n’ Dale’s Acorn Acres is an outdoor zone surrounded by majestic mountains and lush trees, with a lazy stream flowing throughout. Toons can gain access to this zone through a tunnel in Donald’s Dock Playground. Once in Acorn Acres, there are many outdoor activities to enjoy. Toons can have a picnic, catch a ride on a geyser, and of course, unwind by playing some minigolf!

Playground…

Be sure to stop by and say hello to our pint-sized hosts — Chip n’ Dale. They’ll be glad you did! But beware of the Cog-constructed tunnel outside of the MiniGolf section which leads to Bossbot HQ. This is where these sinister Cogs are hiding out in their Country Club, playing endless games of golf — and it’s up to resourceful Toons to stop them!

Chip N’ Dale’s Acorn Acres has no streets so I cannot show you a map of it.

Acorns: +3 laff Points (Acorns can appear anywhere)

-Jvjanke (Blogger)

(Some of the words are from http://toontown.go.com/help/players-guide/the-world)

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Hello!

My next couple of posts will be about the world of Toontown. Sixth, I’ll talk about “Donald’s Dreamland”…

Donald’s Dreamland…

On the northern border of Toontown lies Dreamland, where all Toons retire for a well earned rest. Unfortunately, this is also where you’ll encounter some of the biggest, nastiest, most dangerous Cogs. It takes skill, determination, and most of all teamwork to keep this neighborhood safe for weary Toons.

Playground…

This place is like jumping on the biggest bed in Toontown – because it is! Check out the Trolley for the most challenging games around, then stock up at Goofy’s Gag Shop. The dreamiest outfits can be found at the local Clothing Shop, and every Toon knows that the best Doodles are at this Pet Shop. Drop by the Toon HQ and wake the officers for some thrilling ToonTasks, and take a well earned break at the laziest fishing pond in town.

Here is a map of Donald’s Dreamland…

Donalds Dreamland Playground

STREETS…

Lullaby Lane

Here is a map of Lullaby Lane…

Pajama Place Map

Lullaby Lane

Top Street Cog Level – 9

Top Building Cog Level – 12

Top Cog Building Levels – 5

Bossbots – 25%, Lawbots – 25%, Cashbots – 25%, Sellbots – 25%

Pajama Place

Here is a map of Pajama Place…

Pajama Place Map

Top Street Cog Level – 9

Top Building Cog Level – 12

Top Cog Building Levels – 5

Bossbots – 5%, Lawbots – 5%, Cashbots – 85%, Sellbots – 5%

-Jvjanke (Blogger)

(Some of the words and photos are from http://toontown.go.com/help/players-guide/the-world)

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Hello!

My next couple of posts will be about the world of Toontown. Fifth, I’ll talk about “The Brrrgh”…

The Brrrgh…

In the far northeast of Toontown lies The Brrrgh, where it’s winter all year long. Pluto is here, sniffing around the snowy fields. Look for the Brrrgh’s pond and every Toon’s favorite winter sport: ice fishing. Be sure to check in at the Toon HQ igloo – the officers here deal out some of Toontown’s toughest tasks – almost enough to freeze you up!

Playground…

Goofy’s Gag Shop will keep your supplies filled while the Trolley will serve you some of the frostiest games this side of Toontown. Pick out a cool outfit from the Clothing Store, chill out with a new Doodle from the Pet Store, or warm up at the Toon HQ before hitting the streets for some of the most challenging ToonTasks around. You better dress warm, you may be here a while!

Here is a map of The Brrrgh…

The Brrrgh Playground

STREETS…

Sleet Street

Here is a map of Sleet Street…

Sleet Street Map

Sleet Street

Top Street Cog Level – 7

Top Building Cog Level – 1o

Top Cog Building Levels – 5

Bossbots – 10%, Lawbots – 20%, Cashbots – 30%, Sellbots – 40%

Walrus Way

Here is a map of Walrus Way…

Walrus Way Map

Walrus Way

Top Street Cog Level – 6

Top Building Cog Level – 9

Top Cog Building Levels – 4

Bossbots – 90%, Lawbots – 10%, Cashbots – 0%, Sellbots – 0%

Polar Place…

Here is a map of Polar Place…

Polar Place Map

Top Street Cog Level – 9

Top Building Cog Level – 12

Top Cog Building Levels – 5

Bossbots – 5%, Lawbots – 85%, Cashbots – 5%, Sellbots – 5%

-Jvjanke (Blogger)

(Some of the words and photos are from http://toontown.go.com/help/players-guide/the-world)

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Hello!

My next couple of posts will be about the world of Toontown. Forth, I’ll talk about “Minnie’s Melodyland”…

Minnie’s Melodyland…

Listen closely and you can hear the soothing symphonic sounds of Minnie’s Melodyland! Look for blue music notes resting at the feet of the towering horn tunnels for a Laff boost, and make sure to take a dip in the pond at the center of the piano key terrace. Minnie is always around, working to keep her instruments in tip-top shape.

Playground…

Fine tune your gag skills with tasks from the local Toon HQ, or keep time with the increasingly challenging Trolley Games. Visit the Gag Shop for gags that hit just the right note, the Pet Shop for delightful Doodles, and the Clothing Shop for that pitch-perfect outfit.

Here is a map of Minnie’s Melodyland…

Minnies Melodyland Playground

STREETS…

Tenor Terrace

Here is a map of Tenor Terrace…

Tenor Terrace Map

Tenor Terrace

Top Street Cog Level – 6

Top Building Cog Level – 9

Top Cog Building Levels – 4

Bossbots – 50%, Lawbots – 50%, Cashbots – 0%, Sellbots – 0%

Baritone Boulevard…

Here is a map of Baritone Boulevard…

Baritone Boulevard Map

Baritone Boulevard

Top Street Cog Level – 6

Top Building Cog Level – 9

Top Cog Building Levels – 4

Bossbots – 0%, Lawbots – 0%, Cashbots – 90%, Sellbots – 10%

Alto Avenue…

Here is a map of Alto Avenue…

Alto Avenue Map

Alto Avenue…

Top Street Cog Level – 4

Top Building Cog Level – 7

Top Cog Building Levels – 3

Bossbots – 0%, Lawbots – 0%, Cashbots – 50%, Sellbots – 50%

-Jvjanke (Blogger)

(Some of the words and photos are from http://toontown.go.com/help/players-guide/the-world)

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Hello!

My next couple of posts will be about the world of Toontown. Third, I’ll talk about “Daisy’s Garden”…

Daisy’s Garden…

Daisy’s sunny southern garden is a wonderland of greenery, flowers, and butterflies. Fish at the prettiest pond in Toontown, or find your way through the hedge maze and discover the giant, rotating blossom at its center! Low on Laff? Pluck a white daisy flower for a nice boost!

Playground…

The Trolley games can be thorny, but well worth the ride. You can fill your gag pouch at the local branch of Goofy’s Gag Shop, and rustle up a pet Doodle or a new outfit from the Clothing Store. Plus, the Toon HQ offers tasks that will really help you blossom into a more powerful Toon.

Here is a map of Daisy’s Garden…

Daisy Gardens Playground

STREETS…

Oak Street

Here is a map of Oak Street…

Oak Street Map

Oak Street

Top Street Cog Level – 6

Top Building Cog Level – 9

Top Cog Building Levels – 4

Bossbots – 5%, Lawbots – 5%, Cashbots – 5%, Sellbots – 85%

Maple Street…

Here is a map of Maple Street…

Maple Street Map

Maple Street

Top Street Cog Level – 6

Top Building Cog Level – 9

Top Cog Building Levels – 4

Bossbots – 10%, Lawbots – 70%, Cashbots – 0%, Sellbots – 20%

Elm Street…

Here is a map of Elm Street…

Elm Street Map

Elm Street

Top Street Cog Level – 4

Top Building Cog Level – 7

Top Cog Building Levels – 3

Bossbots – 0%, Lawbots – 20%, Cashbots – 10%, Sellbots – 70%

-Jvjanke (Blogger)

(Some of the words and photos are from http://toontown.go.com/help/players-guide/the-world)

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Hello!

My next couple of posts will be about the world of Toontown. Second, I’ll talk about “Donald’s Dock”…

Donald’s Dock…

On the hazy shores east of Toontown Central lies the seaside neighborhood of Donald’s Dock. There is some great fishing, and if you have a chance, take a swim in the playground and search for starfish. They can be scarce, but rumor has it they’ll help fill your Laff meter if you can find them. Donald will be happy to give you a ride on his boat – but be warned he’s sticking close to the playground, keeping a weather eye out for Cogs! Here you’ll also find the gateway to outdoor fun – Chip ‘n Dale’s Acorn Acres!

Playground…

Ride the Trolley for slightly more challenging games or grab a ToonTask from the only floating Toon HQ in Toontown! Adopt a Doodle or get decked out in a new outfit at the local Clothing Store. Goofy’s Gag Shop will net you the latest gags, and you can always spend some time ashore by visiting the local Party Gate.

Here is a map of Donald’s Dock…

Donalds Dock playground Map

STREETS…

Lighthouse Lane

Here is a map of Lighthouse Lane…

Lighthouse Lane Map

Lighthouse Lane

Top Street Cog Level – 6

Top Building Cog Level – 9

Top Cog Building Levels – 4

Bossbots – 40%, Lawbots – 40%, Cashbots – 10%, Sellbots – 10%

Seaweed Street…

Here is a map of Seaweed Street…

Seaweed Street Map

Seaweed Street

Top Street Cog Level – 6

Top Building Cog Level – 9

Top Cog Building Levels – 4

Bossbots – 0%, Lawbots – 0%Cashbots – 90%Sellbots – 10%

Barnacle Boulevard…

Here is a map of Barnacle Boulevard…

Barnacle Boulevard Map

Barnacle Boulevard

Top Street Cog Level – 4

Top Building Cog Level – 7

Top Cog Building Levels – 3

Bossbots – 90%Lawbots – 10%Cashbots – 0%Sellbots – 0%

-Jvjanke (Blogger)

(Some of the words and photos are from http://toontown.go.com/help/players-guide/the-world)

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Hello!

My next couple of posts will be about the world of Toontown. First, I’ll talk about “Toontown Central”…

Toontown Central…

The bustling hub of Toontown is hosted by Mickey Mouse, and is where the Toon Hall, the Bank, the School House, and the Library are located. Here you can fish in the peaceful quiet of a pond, while away the hours chatting with friends in the gazebo, or simply stretch your legs on the rolling greens … admiring the statues of some of Toontown’s greatest heroes. Goofy’s Speedway is also located off Toontown Central – or as we like to call it … Toontown Central Adjacent!

Playground…

Toontown Central has the flagship Goofy’s Gag Shop for all of your gag needs, a Trolley depot with the basic versions of Trolley Games, a happening Party Gate, a Pet Shop with your basic Doodles available, and Toon HQ which never fails to keep new Toons up to their ears in ToonTasks!

Here is a map of Toontown Central…

Toontown central playground map

STREETS…

Silly Street…

Here is a map of Silly Street…

Silly Street map

Silly Street

Top Street Cog Level – 3

Top Building Cog Level – 7

Top Cog Building Levels – 3

Bossbots – 25%, Lawbots – 25%, Cashbots – 25%, Sellbots – 25%

Loopy Lane…

Here is a map of Loopy Lane…

Loopy Lane Map

Loopy Lane

Top Street Cog Level – 3

Top Building Cog Level – 7

Top Cog Building Levels – 3

Bossbots – 10%, Lawbots – 70%, Cashbots – 10%, Sellbots – 10%

Punchline Place…

Here is a map of Punchline Place…

Punchline Lane Map

Punchline Place

Top Street Cog Level – 3

Top Building Cog Level – 7

Top Cog Building Levels – 3

Bossbots – 10%, Lawbots – 10%, Cashbots – 40%, Sellbots – 40%

-Jvjanke (Blogger)

(Some of the words and photos are from http://toontown.go.com/help/players-guide/the-world)

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